Dropzone commander phr tactics3/11/2023 ![]() This can prove highly frustrating, which may put opponents off of even trying to kill them. Firstly it has a 3+ Armour save, which is excellent on a Frigate class ship, especially one that will tend to not take Critical Hits as it is hiding in Atmosphere. Whilst that is quite an increase over the other faction’s Strike Carriers we see that right off the bat the Medea is better in 2 significant ways. Typically they will enter on Low Orbit and then try to hit Atmosphere as early as possible within range of the Cluster they are trying to drop troops to, where they will remain there for the rest of the game.Īt just 39 points the Medea is a bit of a steal. Their main advantage is that they can enter Atmosphere, and therefore have the protection from other ships requiring a 6 to hit them unless they have specialist Atmospheric capable weapons. Strike Carriers are the primary way of getting troops on the ground. The problem comes in the cost – whilst the improvements it has against the Santiago or Nickar are nice, for about +50% of their cost you need a bit more than just nice. And with Stealth allowing you to stay in Silent Running and still fire all your weapons (as the Close Action doesn’t count as a weapon and can always be fired in addition to one other weapon), this ship does have the potential to make it quite far across the battlescape with little attention (although it has to be noted that Silent Running isn’t that useful on a 2″ signature ship). ![]() But it does make it a little stronger if you want to keep it in orbit, where it isn’t actually much worse than many frigates (very similar in profile to a Toulon, for example). The Medium Calibre Turret isn’t much to write home about, with it needing 6’s to hit in its primary role as an in-atmosphere ship, so the majority of the damage is going to come from the Vespa Drones which are equal to the other ships of its class. The only Corvette with 2 weapons, this ship is nicely balanced with the Stealth rule being the proverbial cherry on the cake. Their entire role is about denying enemy Strike Carriers the ability to just sit on Clusters the entire game. The solution to this is the Corvette, with Atmospheric capable weapons specifically designed to hunt through the clouds. This alone can make them all but immune to enemy ships. ![]() The ability to “hide” in atmosphere, forcing the space-only ships to hit you on a 6, is the best defence that Strike Carriers have. Ratings are game-wide, so you can compare the number of stars of this faction to all others. And in this list we’ll start from the smallest classes up to the largest. If you haven’t already done so please read our Which Dropfleet Faction Is Right For You? guide as that will help introduce some key concepts. And with it came a vast array of sleek ships. The White Sphere had augmented them to bio-robotic hybrids. Centuries later they reappeared, no longer fully human. Those that accepted were branded as abandonists and cowards, unprepared to stand and fight for their homes against the coming Scourge tide, and threatened with death should they leave. Just before the Scourge landed a powerful AI called the White Sphere arrived at Earth and heralded a warning and an offer of salvation. ![]()
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